HELLO, MY NAME IS
I am a Game QA Engineer with 5+ years of experience in game design and development.
Throughout my career, I've worked on the development of 24+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.
I've collaborated with game studios such as Pandora Game Studio and 67 Bits, and with international game publishers such as CreativeForge Games and Ritual Interactive. Today, I work at FireRing Studio, my own indie game studio, developing premium horror games for PC.
I ensure the quality of amazing games by running manual and automated tests, analyzing player experience, and reporting bugs and other issues.
Manual, regression, and automated testing on PC, mobile, and console platforms.
Analyze player experience, UI/UX flow, and game mechanics to ensure intuitive controls, balanced difficulty, and smooth interaction.
Experienced with bug tracking tools (Trello, Notion, ClickUp) and Agile workflows.
Perform comprehensive manual and exploratory tests across PC, mobile (iOS/Android), and console platforms, identifying gameplay bugs, crashes, and visual or functional inconsistencies.
Analyze player experience, UI/UX flow, and game mechanics to ensure intuitive controls, balanced difficulty, and smooth interaction.
Proficient in Unity and Unreal Engine, including build creation, asset management, prefab setup, scene validation, and in-engine debugging tools.
Expert in documenting bugs with clear reproduction steps, severity levels, and screenshots/videos using tools like Trello, Notion, and ClickUp; collaborate effectively with developers to verify fixes.
I’ve been using Git and GitHub for version control since 2020. My experience includes: repository management, commit, branches, merge, checkout, gitignore, gitattributes, LFS, tags, issues, and releases.
Develop and maintain automated tests using C# (Unity), and other scripting languages to streamline repetitive tasks and validate features quickly.
Understand and contribute to continuous integration and deployment workflows using Unity Cloud Build, or similar tools to ensure stable releases.
Monitor and analyze performance metrics such as FPS, memory usage, loading times, and server latency to maintain optimal game stability.
Investigate crashes and errors using tools like Unity Console, Android Logcat, or custom logging systems, pinpointing root causes for resolution.
Validate the game on multiple devices, OS versions, resolutions, and network conditions to ensure consistent behavior and optimal user experience.
Additionally, I also have experience with Game Design, Unity Engine, Unreal Engine, C#, C++, Game Publishing, Live Ops, Game Production, Web Development, Blender, and Image, Video, and Audio Editing.
Founder & Solo Game Developer
Jan 2022 - Present
Solo Game Developer
Jan 2019 - Present
Unity Developer
Jul 2024 - Nov 2024
Unity Developer
Oct 2022 - Aug 2023
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
Hunting horror FPS game. Published on Steam by CreativeForge Games with mostly positive reviews.
Mobile, Web
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Io game with ad monetization and IAP. Published on Google Play, App Store, and CrazyGames by Pandora Game Studio with 100K+ downloads.
Mobile, PC, Web
Engine / Technologies
Unity Engine, C#, Photon Quantum
Role
Full Game Creator
Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
First-person job simulation horror game. Coming soon on Steam.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Educational English learning game. Self- published on App Store.
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
First-person farming simulation horror game. To be announced on Steam by Ritual Interactive.
PC
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Pattern recognition puzzle game. Available on GitHub.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hybrid casual idle game. Published on Google Play by 67 Bits.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hybrid casual tower defense game. Published on Google Play by 67 Bits.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hybrid casual RPG game. Published on Google Play by 67 Bits.
PC
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
First-person psychological horror game. Coming soon on Steam by Ludomancer Studio.
PC
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Tactical RPG game demo. Published on itch.io by Ludomancer Studio.
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
Hunting horror FPS game. Self-published on Steam and itch.io
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
Survival horror FPS game. Self-published on Steam.
Mobile, PC
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
PC Port, Steam Publishing
Highlight
Action-adventure RPG game with ad monetization and IAP. Published on Google Play, App Store, and Steam by Pandora Game Studio with 500K+ downloads.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual detective game with ad monetization and IAP. Published on Google Play and App Store by Kwalee with 5M+ downloads.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual hunting game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual runner game with ad monetization. Published on Google Play and App Store by Pandora Game Studio with 5K+ downloads.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual simulation game with ad monetization. Published on Google Play and App Store by Pandora Game Studio with 100K+ downloads.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual life simulation game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual tower defense game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Highlight
Hypercasual management game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.
PC, Web
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Local co-op snake arcade game. Self-published on CrazyGames (no longer available) and itch.io.
PC
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Retro arcade game. Self-published on Steam.
PC
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Gravity puzzle game. Self-published on Steam.
PC
Engine / Technologies
Unity Engine, C#
Role
Full Game Creator
Highlight
Arcade 2D platform game. Self-published on Steam.
Mobile
Engine / Technologies
Unity Engine, C#, Google AdMob
Role
Full Game Creator
Highlight
2D platform game with ad monetization. Self-published on Google Play (no longer available).
Mobile
Engine / Technologies
Unity Engine, C#, Google AdMob
Role
Full Game Creator
Highlight
Hypercasual arcade game with ad monetization. Self-published on Google Play (no longer available).
Mobile
Engine / Technologies
Unity Engine, C#, Google AdMob
Role
Full Game Creator
Highlight
Hypercasual arcade game with ad monetization. Self-published on Google Play (no longer available).
Please contact me for any business opportunities at