Gabriel Bertasso

HELLO, MY NAME IS

Gabriel Bertasso

Senior Unity Developer

Gabriel Bertasso

About me

I am a Senior Unity Developer with 7+ years of experience developing games with Unity Engine

I develop amazing games for multiple platforms

Worked on the development of 27+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

Strong background in systems architecture, performance optimization, multiplayer systems, and cross-platform development.

Experience working with publishers, leading projects as a founder, and collaborating in multidisciplinary teams on games with millions of downloads.

Building games since 2019

Designer

I design fun games that are aligned with the target audience, the gaming market, the team, and budget constraints.

Gameplay Engineer

I develop gameplay systems, including but not limited to Character, Controls, and Camera (3Cs).

Graphic Engineer

I implement high-quality graphics with Shader Graph, HLSL/CG, URP, and HDRP.

Clean Code

I follow best practices in game development, prioritizing SOLID principles and always focusing on writing clean and efficient code.

Multiplayer

I develop cross-platform multiplayer games using Photon Engine and FishNet.

Monetization

I implement ad monetization and in-app purchases (IAP) to build profitable games.

Projects

Projects that I have built, demonstrating my ability to deliver high-value results.

The Sweet Spot (2026)

PC, Web

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
First-person job simulation horror game. Demo self-published on Steam, spawnd, and itch.io by FireRing Studio, with positive reviews.

Steam   |   spawnd   |   itch.io

Who Done It (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
Gameplay Systems

Highlight
Hypercasual detective live game with ad monetization, analytics, and in-app purchases (IAP). Published on Google Play and App Store by Kwalee, with 5M+ downloads.

Umbral Tactics (2024)

PC

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
Gameplay Systems

Highlight
Tactical RPG game. Demo published on itch.io by Ludomancer Studio.

Crystal Quest: Topdown Heroes (2024)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
Full Game Development

Highlight
Hybrid casual RPG game. Published on Google Play by 67 Bits.

Crazy Guys (2025)

Mobile, PC, Web

Engine / Technologies
Unity Engine, C#, Photon Quantum

Role
Full Game Creator

Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.

App Store   |   itch.io   |   GitHub

And much more...

Please contact me for any business opportunities at