HELLO, MY NAME IS
I am a Senior Unity Developer with 7+ years of experience developing games with Unity Engine
Worked on the development of 27+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.
Strong background in systems architecture, performance optimization, multiplayer systems, and cross-platform development.
Experience working with publishers, leading projects as a founder, and collaborating in multidisciplinary teams on games with millions of downloads.
I design fun games that are aligned with the target audience, the gaming market, the team, and budget constraints.
I develop gameplay systems, including but not limited to Character, Controls, and Camera (3Cs).
I implement high-quality graphics with Shader Graph, HLSL/CG, URP, and HDRP.
I follow best practices in game development, prioritizing SOLID principles and always focusing on writing clean and efficient code.
I develop cross-platform multiplayer games using Photon Engine and FishNet.
I implement ad monetization and in-app purchases (IAP) to build profitable games.
PC, Web
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
First-person job simulation horror game. Demo self-published on Steam, spawnd, and itch.io by FireRing Studio, with positive reviews.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Gameplay Systems
Highlight
Hypercasual detective live game with ad monetization, analytics, and in-app purchases (IAP). Published on Google Play and App Store by Kwalee, with 5M+ downloads.
PC
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Gameplay Systems
Highlight
Tactical RPG game. Demo published on itch.io by Ludomancer Studio.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Full Game Development
Highlight
Hybrid casual RPG game. Published on Google Play by 67 Bits.
Mobile, PC, Web
Engine / Technologies
Unity Engine, C#, Photon Quantum
Role
Full Game Creator
Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.
Please contact me for any business opportunities at