Mobile, PC, Web
Engine / Technologies
Unity Engine, C#, Photon Quantum
Role
Full Game Creator
Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.
PC
Engine / Technologies
Unity Engine, C#, FMOD Studio
Role
Full Game Creator
Highlight
Hunting horror FPS game. Published on Steam by CreativeForge Games with mostly positive reviews.
Mobile, PC
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
PC Port, Steam Publishing
Highlight
Action-adventure RPG game with ad monetization and IAP. Published on Google Play, App Store, and Steam by Pandora Game Studio with 500K+ downloads.
Mobile
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Gameplay Features
Highlight
Hypercasual detective game with ad monetization and IAP. Published on Google Play and App Store by Kwalee with 5M+ downloads.
Mobile, Web
Engine / Technologies
Unity Engine, C#
Role
Unity Developer
Gameplay Features
Highlight
Io game with ad monetization and IAP. Published on Google Play, App Store, and CrazyGames by Pandora Game Studio with 100K+ downloads.


















I develop amazing games for mobile devices, PC, and web, and publish them on platforms with global reach.
I bring 7+ years of game design experience to help you design exactly the game you're looking for.
I develop the game the way it should be developed: Bug-free, optimized, scalable, and documented.
I publish the game on game stores like Google Play, App Store, Steam, CrazyGames, and itch.io.
Additionally, I also have experience with Unreal Engine, C++, FMOD Studio, Web Development, Game Design, Scrum, Blender, and Image, Video, and Audio Editing.
I’ve been developing games with Unity since 2019 for Android, iOS, PC, and web platforms. My experience includes: 2D and 3D gameplay, audio, animation, inverse kinematics (IK), UI and UI Toolkit, AI, ScriptableObjects, PlayerPrefs, Cinemachine, debugging, unit testing, profiling, optimization, Shader Graph, Addressables, DOTS, URP, HDRP, and other Unity features.
I also have experience with the following third-party Unity packages: DOTween, Behavior Designer, I2 Localization, Bakery, MeshBaker, Magic Light Probes, Final IK, Gaia, Easy Decal, Dreamteck Splines, Odin Inspector, Easy Save, Atoms, Volumetric Fog & Mist 2, FMOD for Unity, and others.
I’ve been programming games with C# since 2019. My experience includes: algorithms, data structure, object oriented programming (OOP), code architecture, SOLID principles, asynchronous programming (async/await), game programming patterns, UML and code documentation.
I’ve been using Git and GitHub for version control since 2020. My experience includes: repository management, commit, branches, merge, checkout, gitignore, gitattributes, LFS, tags, issues, and releases.
I’ve already developed a cross-platform multiplayer game prototype for mobile devices, PC, and web with Photon Quantum, and I partially developed another cross-platform multiplayer game with Photon Fusion.
And I’ve already developed 4+ multiplayer game prototypes for PC with FishNet, Unity Relay, and client-host architecture.
Since 2020, I’ve published 2+ games on Google Play, 1+ games on App Store, 5+ games on Steam, 2+ games on CrazyGames, and 2+ games on itch.io.
Additionally, I also have experience with Unreal Engine, C++, FMOD Studio, Web Development, Game Design, Scrum, Blender, and Image, Video, and Audio Editing.
Jan 2022 - Present
Founder & Solo Game Developer
Jan 2019 - Present
Solo Game Developer
Nov 2025 - Mar 2026
Unity Developer - Vibe Coder
Jul 2024 - Nov 2024
Unity Developer
Oct 2022 - Aug 2023
Unity Developer
I am a Senior Unity Game Developer with 7+ years of experience developing games with Unity Engine.
Throughout my career, I've worked on the development of 27+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.
I've collaborated with game studios such as Pandora Game Studio, 67 Bits, and Timedrift Collective, as well as publishers including CreativeForge Games and Ritual Interactive. In my free time, I work at FireRing Studio, my own indie game studio, developing premium horror games for PC.
Please contact me for any business opportunities at