Gabriel Bertasso

Gabriel Bertasso

HELLO, MY NAME IS

Gabriel Bertasso

Senior Unity Developer

Gabriel Bertasso

Portfolio

Throughout my career, I've worked on the development of 27+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

Crazy Guys (2025)

Mobile, PC, Web

Engine / Technologies
Unity Engine, C#, Photon Quantum

Role
Full Game Creator

Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.

App Store   |   itch.io   |   GitHub

Chupacabra Hunt (2024)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
Hunting horror FPS game. Published on Steam by CreativeForge Games with mostly positive reviews.

Bushido Saga (2023)

Mobile, PC

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
PC Port, Steam Publishing

Highlight
Action-adventure RPG game with ad monetization and IAP. Published on Google Play, App Store, and Steam by Pandora Game Studio with 500K+ downloads.

Google Play   |   App Store   |   Steam

Who Done It (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
Gameplay Features

Highlight
Hypercasual detective game with ad monetization and IAP. Published on Google Play and App Store by Kwalee with 5M+ downloads.

King.io World War (2023)

Mobile, Web

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
Gameplay Features

Highlight
Io game with ad monetization and IAP. Published on Google Play, App Store, and CrazyGames by Pandora Game Studio with 100K+ downloads.

Google Play   |   App Store   |   CrazyGames

And much more...

What I do

I develop amazing games for mobile devices, PC, and web, and publish them on platforms with global reach.

Design

I bring 7+ years of game design experience to help you design exactly the game you're looking for.

Development

I develop the game the way it should be developed: Bug-free, optimized, scalable, and documented.

Publishing

I publish the game on game stores like Google Play, App Store, Steam, CrazyGames, and itch.io.

Skills

Additionally, I also have experience with Unreal Engine, C++, FMOD Studio, Web Development, Game Design, Scrum, Blender, and Image, Video, and Audio Editing.

Unity Engine

I’ve been developing games with Unity since 2019 for Android, iOS, PC, and web platforms. My experience includes: 2D and 3D gameplay, audio, animation, inverse kinematics (IK), UI and UI Toolkit, AI, ScriptableObjects, PlayerPrefs, Cinemachine, debugging, unit testing, profiling, optimization, Shader Graph, Addressables, DOTS, URP, HDRP, and other Unity features.

I also have experience with the following third-party Unity packages: DOTween, Behavior Designer, I2 Localization, Bakery, MeshBaker, Magic Light Probes, Final IK, Gaia, Easy Decal, Dreamteck Splines, Odin Inspector, Easy Save, Atoms, Volumetric Fog & Mist 2, FMOD for Unity, and others.

C#

I’ve been programming games with C# since 2019. My experience includes: algorithms, data structure, object oriented programming (OOP), code architecture, SOLID principles, asynchronous programming (async/await), game programming patterns, UML and code documentation.

Version Control (Git, GitHub)

I’ve been using Git and GitHub for version control since 2020. My experience includes: repository management, commit, branches, merge, checkout, gitignore, gitattributes, LFS, tags, issues, and releases.

Multiplayer (Photon Engine, FishNet)

I’ve already developed a cross-platform multiplayer game prototype for mobile devices, PC, and web with Photon Quantum, and I partially developed another cross-platform multiplayer game with Photon Fusion.

And I’ve already developed 4+ multiplayer game prototypes for PC with FishNet, Unity Relay, and client-host architecture.

Game Publishing

Since 2020, I’ve published 2+ games on Google Play, 1+ games on App Store, 5+ games on Steam, 2+ games on CrazyGames, and 2+ games on itch.io.

Others

Additionally, I also have experience with Unreal Engine, C++, FMOD Studio, Web Development, Game Design, Scrum, Blender, and Image, Video, and Audio Editing.

Languages

Portuguese
Native 100%
English
Fluent 90%

Work Experience

Jan 2022 - Present

Founder & Solo Game Developer

  • Founded the game studio focused on premium horror games for PC and consoles.
  • Designed and developed three horror FPS games for PC with Unity Engine, C#, and FMOD Studio, and published them on Steam and itch.io with mostly positive reviews.
  • Collaborated with international game publishers CreativeForge Games and Ritual Interactive.
  • Managed hiring of freelancers and a game audio studio.

Jan 2019 - Present

Solo Game Developer

  • Designed and developed 8+ games with Unity Engine and C# for personal projects and internacional clients, including mobile, PC, and web games, and published them on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

Nov 2025 - Mar 2026

Unity Developer - Vibe Coder

  • Designed and developed 5 multiplayer game prototypes for PC using Unity Engine, C#, FishNet, and various AI tools such as Windsurf, ChatGPT, and Gemini.

Jul 2024 - Nov 2024

Unity Developer

Oct 2022 - Aug 2023

Unity Developer

About me

I am a Senior Unity Game Developer with 7+ years of experience developing games with Unity Engine.

I develop amazing games

Throughout my career, I've worked on the development of 27+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

I've collaborated with game studios such as Pandora Game Studio, 67 Bits, and Timedrift Collective, as well as publishers including CreativeForge Games and Ritual Interactive. In my free time, I work at FireRing Studio, my own indie game studio, developing premium horror games for PC.

Please contact me for any business opportunities at