HELLO, MY NAME IS
I am an enthusiastic game developer with +5 years of experience developing games with Unity Engine and C# programming.
Responsible for developing more than 16 commercial projects, including games for mobile devices and PC, available on platforms such as Google Play Store, App Store, Steam and itch.io.
I currently work as a solo game developer at FireRing Studio, where I develop preemium survival horror games for PC. I also work with FMOD Studio on these projects.
Before working at FireRing Studio, I worked as a Unity Game Developer at Pandora Game Studio, where I developed freemium hypercasual games for mobile devices with a team of developers and designers.
From game development, optimization and publishing the final product, I do everything that falls in between these lines.
If you're looking for a game developer to work with as a team and bring your ideas to life, I'm a well-established professional to help you with that.
Good performance is a prerequisite for a good gaming experience. And I can guarantee good performance for your game.
After publishing more than 10 projects on platforms such as Google Play Store, Steam and itch.io, I can ensure the publication of your games.
I have been developing games with Unity Engine since 2019. And I have experience with: 2D, 3D, lighting, animation, UI, audio, AI, scriptable objects, PlayerPrefs, profiling, debbuging, optimization, build for Android, iOS and Windows platform, cloud build with Unity Cloud Services, reflection probes, light probes, occlusion culling, URP, HDRP, Cinemachine, UI Toolkit, Android Logcat and other features.
I also have experience with the following third-party packages: Google Play SDK, DOTween, Behavior Designer, I2 Localization, Bakery, MeshBaker, Magic Light Probes, Final IK, Gaia, Easy Decal, Dreamteck Splines, Odin Inspector, Easy Save, Atoms, Volumetric Fog & Mist 2, FMOD for Unity and others.
I have been programming games with C# since 2019. And I have experience with: Algorithms, data structure, Object Oriented Programming (OOP), code architecture, SOLID principles, asynchronous programming, documentation and other features.
I have been using Git and GitHub since 2020 for version control. And I have experience with: Creating repositories, fork, commit, branches, resolving merge conflicts, checkout, gitignore, gitattributes, LFS, tags, issues and releases.
I have been working with FMOD Studio since 2022 to build and edit audio in real time. And I have experience with: 2D and 3D events, banks, mixer, VCAs, snapshots, profiling, live update and integration into the Unity Engine.
I have already published more than 9 games on Google Play Store, and more than 5 games on Steam.
These are my main skills, but I have others such as: Design, marketing, audiovisual production, Blender, WordPress, Mailchimp and web development.
Founder & Unity Game Developer
2022 - PRESENT
Unity Game Developer
2022 - 2023
Deadly Rain is a survival horror FPS game that puts you in a terrifying fight for survival against hordes of scary mutants in a rainy, abandoned village. Find and manage resources to stay alive in the worst and most unexpected situations.
Premium survival horror FPS game for PC.
Game developed with Unity Engine, FMOD Studio and C# programming language. In this project I was responsible for the entire production, from design to publishing. During development I hired a composer, 2 graphic designers and 3 translators, and I was able to count on the help of friends to test the game and give me feedback.
You’ve got a rise of troublemakers on your hands and it’s up to you to reveal the culprit! Who is telling the truth? Can you spot a lie? Put your suspects in a line up and use the clues to interrogate them in your search for answers! Use your clever detective skills to solve the mystery and guess who is guilty.
Freemium hypercasual detective game for mobile devices with ad monetization and IAP.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
Embrace the Way of the Warrior! Enter an Action-Adventure RPG game, as you step into the shoes of Kuranosuke Oishi, an honorable Samurai. Engage in thrilling dynamic combat, embark on a gripping Saga, vanquish the forces of darkness, and uncover a sinister plot against Lord Asano.
Action-adventure RPG game, freemium for mobile devices with ad monetization and IAP, and premium for PC.
Game developed with Unity Engine and C# programming language. In this project I was responsible for porting the mobile game to PC and publishing it on Steam, working as a team with game designers.
Chupacabra Hunt is a Chupacabra hunting horror game, a vampiric creature that is feeding on the blood of animals in the region. Track the creature by following its footprints and listening to its screams, prepare your weapon and kill it.
Premium hunting horror FPS game for PC.
Game developed with Unity Engine, FMOD Studio and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Banshee Hunt is a Banshee hunting horror game, a supernatural spirit from Irish folklore, on an island isolated from the world. Track the creature by listening to its distant cries and loud screams, prepare your weapon and kill it, before it reaches you.
Premium hunting horror FPS game for PC.
Game developed with Unity Engine, FMOD Studio and C# programming language. In this project I was responsible for the entire production, from design to publishing. Translation into Turkish and Japanese was done by supporters.
Be Big, be Great, be the King of the World! Expand your territory by tapping and/or holding with your finger. Take your enemies’ areas by tapping and/or holding over it. A relaxing and dynamic game!
Freemium io game for mobile devices and web with ad monetization and IAP.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
Freemium hypercasual hunting game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
Your power grows as you dodge enemy attacks. Use a bit of this power to release attacks to defeat enemies along the way. Become even more powerful as minions are defeated! Build up your power, for upon reaching level end you will need quick wits, cool nerves and lots of magical power to defeat the Enemy Boss with your SuperMoves!
Freemium hypercasual runner game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
A fun game that will test your perception and problem-solving skills to become a Security Camera Master! Monitor your Security Cameras to spot and solve crises! Have fun playing Security Camera Operator 3D, a fantastic simulation game brought to you by Pandora Game Studio!
Freemium hypercasual simulation game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
A relaxing and casual game of life choices. As you go the path, at each place you can decide what to do and see the consequences! Be cool or naughty, be reckless or cautious. Funny, surprising and hilarious moments awaits you!
Freemium hypercasual simulation game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. In this project I was responsible for developing many of the game’s systems, working as a team with other developers and game designers.
Be a cannon master and defend against hordes of enemies by strategically upgrading your vertical turrets!
Freemium hypercasual tower defense game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. In this project I was responsible for developing many of the game’s systems, working as a team with other developers and game designers.
Manage your kingdom to become the greatest king ever! Start playing My Perfect Kingdom today – a fun game that will make you feel like a king or queen. Open new farms to attract peasants, collect tribute from peasants to enlarge your kingdom's treasure. Romance the queen, train the young prince to be your heir and defend the kingdom.
Freemium hypercasual management game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. I joined the team during development and was responsible for developing some of the game’s systems, working as a team with other developers and game designers.
Shoot yourself into space as high as you can in this arcade game with a retro soundtrack!
Premium arcade game for PC.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Move the boxes from each level correctly and simultaneously to move to the next challenge in this minimalist and retro 2D puzzle game!
Premium puzzle game for PC.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Control gravity, switch between two opposing worlds and overcome obstacles for as long as you can manage in this retro 2D platform game. Do you accept the challenge?
Premium 2D platform game for PC.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Go through all the challenges and collect all the coins you find to get the highest score in each stage of the game and reach the end. Download now!
Freemium 2D platform game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Dodge and capture the balls that fall from the sky! How many can you capture?
Freemium hypercasual game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Dodge the shooting star from obstacles for as long as you can! How long can you hold out?
Freemium hypercasual game for mobile devices with ad monetization.
Game developed with Unity Engine and C# programming language. In this project I was responsible for the entire production, from design to publishing.
Please contact me for any business opportunities at