Gabriel Bertasso

HELLO, MY NAME IS

Gabriel Bertasso

Senior Unity Developer

Gabriel Bertasso

About me

I am a Senior Unity Game Developer with 5+ years of experience developing games with Unity Engine.

I develop amazing games

Throughout my career, I've worked on the development of 24+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

I've collaborated with game studios such as Pandora Game Studio and 67 Bits, and with international game publishers such as CreativeForge Games and Ritual Interactive. Today, I work at FireRing Studio, my own indie game studio, developing premium horror games for PC.

What I do

I develop amazing games for mobile devices, PC, and web, and publish them on platforms with global reach.

Design

I bring 5+ years of game design experience to help you design exactly the game you're looking for.

Development

I develop the game the way it should be developed: Bug-free, optimized, scalable and documented.

Publishing

I publish the game on game stores like Google Play, App Store, Steam, CrazyGames, and itch.io.

Skills

I’ve been developing games with Unity since 2019 for Android, iOS, PC, and web platforms. My experience includes: 2D and 3D gameplay, audio, animation, inverse kinematics (IK), UI and UI Toolkit, AI, ScriptableObjects, PlayerPrefs, Cinemachine, debugging, unit testing, profiling, optimization, Shader Graph, Addressables, DOTS, URP, HDRP, and other Unity features.

I also have experience with the following third-party Unity packages: DOTween, Behavior Designer, I2 Localization, Bakery, MeshBaker, Magic Light Probes, Final IK, Gaia, Easy Decal, Dreamteck Splines, Odin Inspector, Easy Save, Atoms, Volumetric Fog & Mist 2, FMOD for Unity, and others.

I have been programming games with C# since 2019. My experience includes: algorithms, data structure, object oriented programming (OOP), code architecture, SOLID principles, asynchronous programming (async/await), game programming patterns, UML and code documentation.

I’ve been using Git and GitHub for version control since 2020. My experience includes: repository management, commit, branches, merge, checkout, gitignore, gitattributes, LFS, tags, issues, and releases.

I developed a cross-platform multiplayer game for mobile devices, PC, and web with Photon Quantum in 2025, and I’m currently developing another cross-platform multiplayer game with Photon Fusion.

Since 2020, I’ve published 3 games on Google Play, 2 games on App Store, 6 games on Steam, 3 games on CrazyGames, and 3 games on itch.io.

Additionally, I also have experience with Unreal Engine, C++, FMOD Studio, Web Development, Game Production, Game Design, Game QA, Blender, and Image, Video, and Audio Editing.

Languages

Portuguese
Native 100%
English
Fluent 90%

Work Experience

Founder & Solo Game Developer

Jan 2022 - Present

  • Founded the game studio focused on premium horror games for PC and consoles.
  • Developed three horror FPS games for PC with Unity Engine, C#, and FMOD Studio, and published them on Steam.
  • Collaborated with international game publishers CreativeForge Games and Ritual Interactive.
  • Managed hiring of freelancers and a game audio studio.

Solo Game Developer

Jan 2019 - Present

  • Developed 8+ games with Unity Engine and C# for personal projects and clients, including mobile, PC, and web games, and published them on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

Unity Developer

Jul 2024 - Nov 2024

  • Collaborated with game developers, designers, artists, QA testers, and producers.
  • Contributed to the development of three hybrid casual mobile games with Unity Engine and C# for major publishers, published on Google Play.

Unity Developer

Oct 2022 - Aug 2023

  • Collaborated with game developers and designers.
  • Contributed to the development of seven hypercasual mobile games with Unity Engine and C# for major publishers, published on Google Play and App Store (5M+ downloads).
  • Contributed to the development of an io game for mobile devices and web, published on Google Play, App Store, and Crazy Games (100K+ downloads).
  • Ported a mobile game to PC and published it on Steam.

Portfolio

Throughout my career, I've worked on the development of 24+ commercial projects, including mobile, PC, and web games, available on platforms such as Google Play, App Store, Steam, CrazyGames, and itch.io.

Chupacabra Hunt (2024)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
Hunting horror FPS game. Published on Steam by CreativeForge Games with mostly positive reviews.

King.io World War (2023)

Mobile, Web

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Io game with ad monetization and IAP. Published on Google Play, App Store, and CrazyGames by Pandora Game Studio with 100K+ downloads.

King.io World War

Google Play   |   App Store   |   CrazyGames

Crazy Guys (2025)

Mobile, PC, Web

Engine / Technologies
Unity Engine, C#, Photon Quantum

Role
Full Game Creator

Highlight
Cross-platform multiplayer party royale game prototype. Self-published on App Store, CrazyGames (no longer available), and itch.io.

Crazy Guys

App Store   |   itch.io   |   YouTube Gameplay   |   GitHub

The Ice Cream Shop (2025)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
First-person job simulation horror game. Coming soon on Steam.

Speakers Quest (2025)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Educational English learning game. Self- published on App Store.

Fields of Fear (2025)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
First-person farming simulation horror game. To be announced on Steam by Ritual Interactive.

Zen Pattern (2024)

PC

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Pattern recognition puzzle game. Available on GitHub.

Merge Squad Z (2024)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hybrid casual idle game. Published on Google Play by 67 Bits.

Train Gold Rush (2024)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hybrid casual tower defense game. Published on Google Play by 67 Bits.

Crystal Quest Topdown Heroes (2024)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hybrid casual RPG game. Published on Google Play by 67 Bits.

Hotel 77 (2024)

PC

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
First-person psychological horror game. Coming soon on Steam by Ludomancer Studio.

Umbral Tactics Demo (2024)

PC

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Tactical RPG game demo. Published on itch.io by Ludomancer Studio.

Banshee Hunt (2024)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
Hunting horror FPS game. Self-published on Steam and itch.io

Banshee Hunt

Steam   |   itch.io   |   YouTube Trailer

Deadly Rain (2023)

PC

Engine / Technologies
Unity Engine, C#, FMOD Studio

Role
Full Game Creator

Highlight
Survival horror FPS game. Self-published on Steam.

Bushido Saga (2023)

Mobile, PC

Engine / Technologies
Unity Engine, C#

Role
Unity Developer
PC Port, Steam Publishing

Highlight
Action-adventure RPG game with ad monetization and IAP. Published on Google Play, App Store, and Steam by Pandora Game Studio with 500K+ downloads.

Bushido Saga

Google Play   |   App Store   |   Steam   |   YouTube Trailer

Who Done It (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual detective game with ad monetization and IAP. Published on Google Play and App Store by Kwalee with 5M+ downloads.

Fake Hunter (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual hunting game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.

Power Girl 3D (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual runner game with ad monetization. Published on Google Play and App Store by Pandora Game Studio with 5K+ downloads.

Security Camera Operator (2023)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual simulation game with ad monetization. Published on Google Play and App Store by Pandora Game Studio with 100K+ downloads.

Path of Life (2022)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual life simulation game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.

Cannon Defense Vertical (2022)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual tower defense game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.

My Perfect Kingdom (2022)

Mobile

Engine / Technologies
Unity Engine, C#

Role
Unity Developer

Highlight
Hypercasual management game with ad monetization. Published on Google Play and App Store by Pandora Game Studio.

Super Snake Game (2022)

PC, Web

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Local co-op snake arcade game. Self-published on CrazyGames (no longer available) and itch.io.

Super Snake Game

itch.io   |   YouTube Gameplay   |   GitHub

Space Balls (2021)

PC

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Retro arcade game. Self-published on Steam.

BOXNIGMA (2021)

PC

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Gravity puzzle game. Self-published on Steam.

GRAVV: Between Two Worlds (2021)

PC

Engine / Technologies
Unity Engine, C#

Role
Full Game Creator

Highlight
Arcade 2D platform game. Self-published on Steam.

Billy Jumper (2021)

Mobile

Engine / Technologies
Unity Engine, C#, Google AdMob

Role
Full Game Creator

Highlight
2D platform game with ad monetization. Self-published on Google Play (no longer available).

Two Sides (2020)

Mobile

Engine / Technologies
Unity Engine, C#, Google AdMob

Role
Full Game Creator

Highlight
Hypercasual arcade game with ad monetization. Self-published on Google Play (no longer available).

Star Race (2020)

Mobile

Engine / Technologies
Unity Engine, C#, Google AdMob

Role
Full Game Creator

Highlight
Hypercasual arcade game with ad monetization. Self-published on Google Play (no longer available).

Please contact me for any business opportunities at